Backgammon is [...] a gambling game which requires both luck and skill. [...] Luck
keeps the game interesting, but skillfull play will always be rewarded.
The way to become a good player is to learn to make good moves. If you make better
moves than your opponents, you will win in the long run.
In the short run, there are no guarantees. You may become an excellent player and still
loose a 100-point session to a clod, or get knocked out in the first round of six
consecutive tournaments, or reach the final of the biggest tournament of your life
and loose 0-25. Those are the breaks. If you can't handle that much uncertainty, tough.
Go play chess.
The best way to improve at backgammon is to get your hands dirty and really work
to learn to understand this game.
In any case, the best way to learn backgammon is to play it.
In all gambling games there is a loser's syndrome which keeps people to keep on
when behind and to go further into the hole. The doubling feature in backgammon
makes this syndrom far more dangerous.
Oswald Jacoby & John Crawford4)
I find streaks, in general, can last for a couple years at a time, good or bad, and I am serious. Way more of a streak than one would think possible.
There are three steps that should be taken EVERY time it is your turn to play:
1. Have a plan. - 2. Consider the cube. - 3. Choose the best move.
Thinking about these three things, in the above order, should become second nature.
At every stage of the game you should constantly be evaluating and updating your game plan. To have no plan
at all will leave you lost on the back roads of mediocrity forever.
You cannot be a top tournament backgammon player if you do not
know what the match equity is. Believe me.
I win so many games because I'm ahead in the race, it's shocking.
People just think I'm lucky, I roll doubles and my men run around the
board. I want to be ahead in the race almost no matter what.
Every turn is a new cube decision. Always. Never forget. The biggest error you can make is
to fail to double at the appropriate time.
I can hardly over-emphasize the importance of the cube, its influence on play. In simple
terms I would say that I will give any opponent any opening move he wants so long as I
can start with with the cube on my side. Handling the cube correctly is a major part
of backgammon it must be since it determinates the end of eighty percent of all games.
In general, when the decision is otherwise very close you should lean towards a race when
you own the cube, but lean towards contact positions when your opponent owns the cube.
The doubling cube holds the key to being a winner or a loser. Good checker play will never
compensate for serious errors of judgement on doubling. A good part of the skill is
accepting or refusing doubles lies in being able to recognize which positions are
gammon prone and which are not. In any position where you are under attack and have
no anchor in your opponents board, you risk being closed out and gammoned. Many
seeminly inferior positions can be taken when you have an anchor.
Paul Magriel, X22
One of the reasons I've done so well in matches is my understanding of how to use the cube at different scores.
A player who is savvy with the cube will have an advantage over an opponent who moves the checkers slightly better but makes
inferior cube decisions. Thus, it is vital to understand cube decisions in order to be a winning backgammon player.
Winners are people who expect to win.
Some Winners tend to play rapidly, but most play a little more slowly than everage. Even the fast players among
them don't rush things, though, and if an unusually difficult play comes up, they will take the time they need.
[..] In a backgammon match, anybody has a reasonable chance to beat anybody else. The player who doesn't
respect his opponent is likely to get greedy, to take risks when he shouldn't and to fail to take risks when he should.
With correct cube play, I believe that at least 2/3s of initial doubles should be taken.
Many, possibly most, inferior moves are made not because the best play was considered and then rejected, but
because the best play was completely overlooked.
Never, ever, grab the first good looking play you see. There is often a better move around the corner. Go look for it.
[..] In my opinion there's no book so bad I'd advise everybody not
to read it.
I have no doubt that GNU Backgammon 2-ply would show a positive result if given enough time vs. any
player in match play.
Anyone can do computer rollouts; the trick is the analysis.
From the cradle to the grave Egyptians play Backgammon, the game of the great Pharaohs.
They play well, they play rapidly, they play quietly; they smile and talk a little
and they never complain of their luck
. They smoke their narguilés
and drink their
. They believe that luck and skill is the just, the inevitable, reward
of the skillful.
Get a job, and improve the image of Backgammon worldwide. There are too many freeloaders and penny ante
hustlers ruining this game.
Raymond Fogerlund, 200732)
Tournament directors seem to look more stressed under the Swiss system.
What I know helps during a tournament is getting enough sleep before a playing day, taking advantage of breaks between matches to rest
(or even nap), avoiding heavy meals, having light snacks for quick energy as needed, and rationing those cups of coffee so that the boost
comes during a match when you need it.
I would also like to see many more Swiss tournaments. Forget single and double elimination. In a Swiss tournament the better player will almost
[...] If you must put a drink on the table (hard or soft is all the same)
be careful not to confuse it with the dice cup. Dice don't quench your thirst in the
slightest, and if you roll the drink it's even more
Oswald Jacoby & John Crawford4)
As a rough guide, I suggest that you enter a chouette prepared to win or lose as many as 200 points
comfortably. Arm yourself with a thousand-dollar bankroll for the Five Dollar Chouette. Even if you play only for dollars,
be ready to to pay out two hundred dollars cheerfully.
It's often more fun and challenging to find the Cooke play than it is to find the
Jeremy Paul Bagai, 20019)
Manchmal denke ich, ich habe Frankensteins Monster erschaffen! Die jungen Spieler
interessieren sich mehr für die Elo-Wertung als für die Dinge auf dem Brett.
Life, like backgammon, is constant decision-making under uncertainty.
Backgammon is truly the cruellest game. [..] Save the emotions for Valentine's Day, they have no place over a backgammon board".
Maybe I am a little schizophrenic, but the checkers actually talk to me. They say "put me here, put me here, put me in these nice places"
. And I
listen to them talk to me. [..] Put the checkers in nice natural strong play - that should be your first instinct.
Chess, Draughts, Backgammon, Whist, and most of the card games, are better played for amusement than for money.
To play at night it is necessary to have two small candelabras. The backgammon set should be large and chosen of the finest ebony and ivory combined.
Ebony and ivory are better than mosaic because the pieces are easier to move. Ladies prefer the ivory to ebony men, but the choice of colour should
be left to the elder player.
L'Academie Universelle des Jeux, 1786
Backgammon is certainly a diversion by no means fitted for company [..]
Backgammon is probably both the oldest and the most youthful game in the world.
Lelia Hattersley, 193027)
You can influence the law of probability with your mind.
Baron Vernon Ball, 198016)
[..] If every double made were perfect, none would be accepted, if every acceptance were perfect. We must conclude,
then, that accepted doubles can only be the result of imperfect play on the part of one adversary or the other.
Two expert players will never disagree. Knowledge at Backgammon, after all, is finite.
1) Magriel in seinem Standard-Werk "Backgammon"
, Introduction, Seite IX.
2) Robertie in seinem Standard-Werk "Advanced Backgammon"
3) In "Costa Rica 1993"
, S. 10
4) Jacoby/Crawford - "The Backgammon Book"
5) In einem Interview mit Mike Fujita, 04 Dec 1994
6) Magazin "Inside Backgammon", Jan/Feb 1991
7) In "Vanity Fair's Backgammon to Win"
, 1930, 1974
8) In der Newsgroup rec.games.backgammon
9) Jeremy Paul Bagai in seinem
Buch "Classic Backgammon Revisited"
über die Lehren von James Cooke (u.a. in "Paradoxes and Probabilities"); typisch
für das Spiel der 70er-Jahre, aber aus heutiger in mancher Hinsicht reinstes Kamikaze.
10) Arpad Elo (*25.8.1903 †5.11.1992), ungarischer Physiker, Statistiker und guter Schachspieler.
Entwickelte für Schach das Elo-Rating-System, das heute u.a. auch für Backgammon verwendet wird.
11) In einem Interview für CHICAGO POINT.
12) In Backgammon and Draughts or 'Checkers'"
13) In one of his backgammon columns in the british newspaper "The Independent", 2000.
14) Woolsey in seinem Buch "The Backgammon Encyclopedia Volume 1: Cube Reference Positions"
15) Die Zitate in diesem Abschnitt wurden tatsächlich gesagt oder geschrieben, wurden von den Autoren auch ernst gemeint, sind aber eher zum Schmunzeln
16) In seinem Buch "Alpha Backgammon - With An Exculsive Section On How To Win Through Silva Mind Control"
17) In seinem Buch "Backgammon Boot Camp"
18) Magazin "Inside Backgammon", Vol. 1, Nr. 2, März-April 1991
19) Magazin "Inside Backgammon", Vol. 1, Nr. 1, Januar-Februar 1991
20) In meiner Match-Sammlung von ca. 240 Top-Matches gibt es insgesamt 3734 Doppel. Hiervon wurden 1795 (=48,1%) angenommen. Wenn ich die Stichprobe auf
Matches ab dem Jahr 2000 beschränke, so bleiben 2738 Doppel, von denen 1374 (=50,2%) angenommen wurde. Vielleicht ist die von Woolsey vermutete Quote von 2/3 doch
21) Während seines Live-Kommentars des Finales zwischen Dennis Carlston und John O'Hagan bei der Backgammon Weltmeisterschaft 2005 in Monte Carlo.
22) In einem Interview mit Gammon Village, 2002.
23) In einem Interview im Chicago Point Newsletter, September 1994.
24) In seinem Buch "Sports and Pastimes of the People of England", 1801
25) Magazin "Inside Backgammon", Vol. 1, Nr. 1, Januar-Februar 1991, Artikel "Better Road to Backgammon"
27) Lelia Hattersley in ihrem Buch How to Play the New Backgammon
28) George Mabardi in Vanitiy Fairs Backgammon to Win
, S.121 . Diese Aussage ist völlig falsch und macht deutlich,
dass der Autor die Mathematik des Doppelns nicht begriffen hat. Nur ein kleines Beispiel: Sagen wir, einer der Spieler ist 70% Favorit, das Spiel
zu gewinnen, der andere Spieler gewinnt entsprechend 30% aller Spiele. Die Wahrscheinlichkeit von Gammons liegt bei 0%. Der Favorit wird selbstverständlich
doppeln, da er so seine Equity von 0,4 (0,7 - 0,3) auf +0,8 (2 * (0,7 - 0,3)) erhöht. Wenn der andere Spieler dieses Doppel ablehnt, beträgt seine
Equity -1, da er ja einen ganzen Punkt durch das Ablehnen weggibt. Wenn er jedoch annimmt, so beträgt seine Equity -0,8 (2 * (0,3 - 0,7)), was signifikant
besser ist als -1. In der Tat sind viele korrekte Doppel auch korrekte Takes!
29) George Mabardi in Vanitiy Fairs Backgammon to Win
, S.121 .
30) Gary Wong in der Newsgroup rec.games.backgammon am 20. Januar 1998. Der komplette Beitrag kann in Tom
Keith's Forum Archiv
31) In einem Kommentar zu Jeremy Bagai's Buch Classic Backgammon Revisited
32) In seinem Spieler-Profil in der Internet Backgammon Database
33) Magriel in seinem Standard-Werk "Backgammon"
, Kapitel 3, Seite 20.
34) Kleinman in seinem Buch "Vision Laughs at Counting - with Advice to the Dicelorn"
, Section I.
Letzte Aktualisierung: 20. Januar 2008