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2. Zug: 21S.64


Money Game

BLAU to play 64

gnubg164


2O ' ' ' '5X '3X ' '1X5O

1X1X ' ' '5O '3O ' ' '4X

user167

Position ID: 4HPkASjgc/ABMA Match ID: cAkaAAAAAAAA


# Ply Move Equity
1 R 24/14* +0,187
 
0,5460,1440,009-0,4540,1180,004 +0,122 +0,187
0,0030,0030,002-0,0030,0030,001 0,008 0,023
 
  Full cubeful rollout with var.redn.  
  324 games, Mersenne Twister dice gen. with seed 1054998798 and quasi-random dice  
  Play: world class 2-ply cubeful prune [world class]  
  keep the first 0 0-ply moves and up to 8 more moves within equity 0,16  
  Skip pruning for 1-ply moves.  
  Cube: 2-ply cubeful prune [world class]  
  2 R 8/2* 6/2 +0,044 ( -0,143)
 
0,5040,1600,007-0,4960,1330,005 +0,036 +0,044
0,0030,0040,001-0,0030,0040,001 0,008 0,022
 
  Full cubeful rollout with var.redn.  
  324 games, Mersenne Twister dice gen. with seed 1054998798 and quasi-random dice  
  Play: world class 2-ply cubeful prune [world class]  
  keep the first 0 0-ply moves and up to 8 more moves within equity 0,16  
  Skip pruning for 1-ply moves.  
  Cube: 2-ply cubeful prune [world class]  
Fazit: 24/14* wirft den Gegner im Rennen weiter zurück als 8/2* 6/2 und entkommt zudem mit einem Stein aus dem gegnerischen Heimfeld. Das Machen des 2-Punkts ist ein Blunder!
Letzte Aktualisierung: 25. Februar 2008