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2. Zug: 61P.53


Money Game

BLAU to play 53

WEISS160


2O ' ' ' '5X2X2X ' ' '5O

2X ' ' ' '5O '3O ' ' '4X

BLAU167

Position ID: 4NvgATDgc/ABMA Match ID: cIkOAAAAAAAA


# Ply Move Equity
  1 R 8/3 6/3 -0,1807
 
0,45570,13180,0056-0,54430,16020,0082 -0,1195 -0,1807
0,00080,00080,0002-0,00080,00090,0002 0,0020 0,0054
 
  Full cubeful rollout with var.redn.  
  5184 games, Mersenne Twister dice gen. with seed 1031390720 and quasi-random dice  
  Play: 2-ply cubeful prune [world class]  
  keep the first 0 0-ply moves and up to 12 more moves within equity 0,16  
  Skip pruning for 1-ply moves.  
  Cube: 2-ply cubeful prune [world class]  
2 R 24/21 13/8 -0,1969 ( -0,0162)
 
0,45540,11270,0044-0,54460,15530,0058 -0,1332 -0,1969
0,00080,00080,0002-0,00080,00090,0002 0,0021 0,0056
 
  Full cubeful rollout with var.redn.  
  5184 games, Mersenne Twister dice gen. with seed 1031390720 and quasi-random dice  
  Play: 2-ply cubeful prune [world class]  
  keep the first 0 0-ply moves and up to 12 more moves within equity 0,16  
  Skip pruning for 1-ply moves.  
  Cube: 2-ply cubeful prune [world class]  
Rollout by Stick
Fazit: Trotz des gemachten Barpunkts durch den Gegner, ist es weiterhin besser, den 3-Punkt zu machen, als zu slotten.
Letzte Aktualisierung: 06. März 2008