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2. Zug: 61P.66


Money Game

BLAU to play 66

WEISS160


2O ' ' ' '5X2X2X ' ' '5O

2X ' ' ' '5O '3O ' ' '4X

BLAU167

Position ID: 4NvgATDgc/ABMA Match ID: cAkbAAAAAAAA


# Ply Move Equity
  1 R 13/7(2) 8/2(2) -0,1159
 
0,46530,15660,0098-0,53470,16100,0079 -0,0719 -0,1159
0,00080,00080,0003-0,00080,00090,0003 0,0021 0,0058
 
  Full cubeful rollout with var.redn.  
  5184 games, Mersenne Twister dice gen. with seed 1028346980 and quasi-random dice  
  Play: 2-ply cubeful prune [world class]  
  keep the first 0 0-ply moves and up to 12 more moves within equity 0,16  
  Skip pruning for 1-ply moves.  
  Cube: 2-ply cubeful prune [world class]  
2 R 13/7(4) -0,1436 ( -0,0277)
 
0,45850,13790,0067-0,54150,13520,0060 -0,0797 -0,1436
0,00080,00080,0002-0,00080,00090,0002 0,0021 0,0055
 
  Full cubeful rollout with var.redn.  
  5184 games, Mersenne Twister dice gen. with seed 1028346980 and quasi-random dice  
  Play: 2-ply cubeful prune [world class]  
  keep the first 0 0-ply moves and up to 12 more moves within equity 0,16  
  Skip pruning for 1-ply moves.  
  Cube: 2-ply cubeful prune [world class]  
Rollout by Stick
Fazit: Es ist nicht richtig, hier schon den Midpoint aufzugeben. Besser ist 13/7(2) 8/2(2).
Letzte Aktualisierung: 06. März 2008